Creative technology lab, Unreal Engine, Houdini FX, XR

Realtime worlds for machines, people, and stories.

GRIDtRAVELER Labs builds high fidelity 3D systems for visualization, vehicle and RBD simulation, crowd and environment systems, XR design review, virtual production, and cinematic realtime experiences. The work sits between art direction, technical execution, procedural thinking, and production delivery.

Unreal Engine 5 Houdini FX Vehicle RBD Crowd Simulation XR, MR, VR 3D Environments
Volvo Group·Sphere Las Vegas·Deloitte·Riot Games Worlds·Morgan Wallen Tour·Katy Perry Play·The Weather Channel·Live Nation·Disney· Volvo Group·Sphere Las Vegas·Deloitte·Riot Games Worlds·Morgan Wallen Tour·Katy Perry Play·The Weather Channel·Live Nation·Disney·
01

What GRIDtRAVELER Labs builds

Realtime visualization

Digital twins and design review

Photoreal environments, vehicle visualization, materials, lighting, scale, camera systems, and interactive scenes for teams that need to understand complex products before they are built.

Houdini simulation

Procedural worlds and dynamics

RBD vehicle motion, crowds, agents, fluids, oceans, particles, terrains, scattering, procedural environments, and clean export thinking for Unreal Engine and realtime delivery.

Unreal Engine systems

Interactive technical art

Blueprint architecture, Niagara, PCG, Lumen, Nanite, Chaos, Sequencer, material systems, UI widgets, optimization, and reliable presentation builds.

XR, MR, VR

Immersive spatial interfaces

OpenXR, Varjo workflows, PCVR, Quest thinking, hand tracking, spatial UI, user comfort, multi user reviews, and headset based visualization for design, training, and prototyping.

Virtual production

Stage and broadcast visuals

LED volume content, realtime environments, mixed reality VFX, sound reactive systems, DMX driven visuals, and fast iteration workflows for live and broadcast pressure.

3D environments

Atmosphere, worlds, and scale

Cities, landscapes, weather, lighting, post process, hard surface assets, cinematic layout, environment dressing, and scalable scene organization for high fidelity worlds.

02

The lab direction

Studio focus

Beautiful systems that can actually run.

GRIDtRAVELER Labs is built around a practical belief. The strongest visual work is no longer just a render. It is a controllable realtime system with logic, timing, performance, simulation behavior, and a clear story.

Automotive and vehicle visualization, including RBD, materials, XR design review, and digital twin thinking.
Houdini driven procedural environments, crowds, terrain, fluids, particles, and simulation caches.
Unreal Engine delivery for cinematics, virtual production, interactive prototypes, and spatial UI systems.
Clear path to profile.html

About Andrey Shcherbinin

The professional profile page contains the detailed resume, selected production history, role fit, portfolio links, LinkedIn, and GitHub hosted PDF resume.

03

Production proof

Volvo

Automotive visualization and XR review

Vehicle digital twins, MR, VR, OpenXR
Photoreal design review, real time materials, collaborative evaluation, Varjo XR4, hand tracking, and early vehicle validation workflows.
Sphere

Mission critical realtime VFX

Deloitte, Las Vegas Sphere
Niagara, DMX, responsive lighting, procedural systems, and realtime visual storytelling at large audience scale.
Stage

Concert and LED volume systems

Morgan Wallen, Katy Perry, Live Nation
Unreal environments, Sequencer, Movie Render Queue, character and VFX work, simulations, sound reactive shaders, and stage visuals.
Broadcast

Mixed reality and virtual production

Riot Games Worlds, The Weather Channel
Mixed reality VFX, performant shaders, realtime weather worlds, C plus plus Blueprint environments, lighting, dressing, and virtual production workflows.
04

Capabilities map

Unreal Engine 5Houdini FXNiagaraPCGBlueprintsLumenNaniteChaosOpenXRVarjo XR4VRMRXRVehicle RBDCrowdsAgentsFLIPWhitewaterOceansHeightFieldsSolarisKarmaOpenUSDNVIDIA OmniverseCinema 4DBlenderRedshiftOctaneZBrushSubstanceFigmaAfter EffectsDaVinci ResolveComfyUITouchDesigner